local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 11122
L0_1.ActorAlias = "11122"
L1_1 = {}
L1_1.q1112201 = 1112201
L1_1.q1112202 = 1112202
L1_1.q1112203 = 1112203
L1_1.q1112210 = 1112210
L1_1.q1112211 = 1112211
L1_1.q1112204 = 1112204
L1_1.q1112205 = 1112205
L1_1.q1112206 = 1112206
L1_1.q1112207 = 1112207
L1_1.q1112212 = 1112212
L1_1.q1112208 = 1112208
L1_1.q1112209 = 1112209
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 10232
L2_1.alias = "Npc10232"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10232Data = L2_1
L2_1 = {}
L2_1.id = 10376
L2_1.alias = "Npc10376"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10376Data = L2_1
L2_1 = {}
L2_1.id = 10382
L2_1.alias = "Npc10382"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10382Data = L2_1
L2_1 = {}
L2_1.id = 10379
L2_1.alias = "Npc10379"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10379Data = L2_1
L2_1 = {}
L2_1.id = 10380
L2_1.alias = "Npc10380"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10380Data = L2_1
L2_1 = {}
L2_1.id = 10381
L2_1.alias = "Npc10381"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10381Data = L2_1
L2_1 = {}
L2_1.id = 10395
L2_1.alias = "Npc10395"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10395Data = L2_1
L2_1 = {}
L2_1.id = 10408
L2_1.alias = "Npc10408"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10408Data = L2_1
L2_1 = {}
L2_1.id = 1628
L2_1.alias = "Npc1628"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1628Data = L2_1
L2_1 = {}
L2_1.id = 10424
L2_1.alias = "Npc10424"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10424Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 70710346
L2_1.alias = "Gadget70710346"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Gadget70710346Data = L2_1
L0_1.Gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.narratorId = 1112203
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L1_1.NarratorWithId_1112203 = L2_1
L2_1 = {}
L2_1.narratorId = 1112205
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L1_1.NarratorWithId_1112205 = L2_1
L2_1 = {}
L2_1.narratorId = 1112208
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L1_1.NarratorWithId_1112208 = L2_1
L2_1 = {}
L2_1.alias = "Q11122Trigger_Search1"
L2_1.script = "Actor/Gadget/Q11122Trigger_Search1"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11122_Search_1_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11122Trigger_Search1_ = L2_1
L2_1 = {}
L2_1.alias = "Q11122Trigger_Search2"
L2_1.script = "Actor/Gadget/Q11122Trigger_Search2"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11122_Search_2_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11122Trigger_Search2_ = L2_1
L2_1 = {}
L2_1.alias = "Q11122Trigger_Search3"
L2_1.script = "Actor/Gadget/Q11122Trigger_Search3"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11122_Footpoint_Search3_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11122Trigger_Search3_ = L2_1
L2_1 = {}
L2_1.alias = "Q11122Trigger_Kuanggong"
L2_1.script = "Actor/Gadget/Q11122Trigger_Kuanggong"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11122_Miner_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11122Trigger_Kuanggong_ = L2_1
L2_1 = {}
L2_1.alias = "Q11122Trigger_Look"
L2_1.script = "Actor/Gadget/Q11122Trigger_Look"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11122_Look_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11122Trigger_Look_ = L2_1
L0_1.Datas = L1_1
return L0_1
